Designer Blog – Into the Black – Artwork updates incoming!

Designer Blog – Into the Black

Card Art Updates Incoming!

Card Art .. Card art .. who doesn’t love a nice looking card in a game?

Well .. our preview copies of the game went out to reviewers and they had some pretty boring cards. Black text on a white background. /YAWN!

NO MORE! Before we launch on Kickstarter we have been working our butts off to get everything all spiffed up and fancy-like for you folks. And card art is on the agenda.

We decided that having the card backs more intuitive would be a good thing.

So, no more is it just a title of what deck you’re looking at; iconography has been added to go along with the room tiles that show you what you’re supposed to be flipping over!

Into the Black - Objectives Card - BACK 600x825 Into the Black - Loot Card - BACK Into the Black - Event Card - BACK

Into the Black - Loot Card - body armorNow when you flip up a room and see the loot and events icons, you know which cards to grab without even reading. Easy, yes?

And then there’s the front of the cards. Black on White .. Dull. No more! Spruced up loot cards ahead! With the parchment background (think pirate treasure maps), clear text, grunged up border and a moderately faded out image of the loot you are dealing with to give you a visual representation of the object, these cards have come a long way baby!

Next up, we’re working on the Events cards fronts. Perhaps some kind of “explosive” look to them is in order?

Then of course we continue work on the Character boards. Our illustrator is working diligently to provide all of the characters before the end of the Kickstarter. This way, once funded we will be ready to go a lot faster and maybe, just maybe, beat our shipping estimate. Wouldn’t that be marvelous and different?

Along with all of this we’re updating the Rulebook (layout and design as well as a few rules updates and additions being tested out) AND working on a project video for the Kickstarter!

Exciting times indeed!


James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 1965.