Publishing

PUBLISHING SERVICES

Do you have a great game prototype or completed design that you don’t know what to do with?
Would you like to see your game completed and published for the world to enjoy?
Are we the Publisher for you? Let us help you find out!

WE ARE NOT CURRENTLY ACCEPTING SUBMISSIONS

For a good list of the DO’s and DONT’s of seeking a publisher, check out this article

CURRENT WORKS IN PROGRESS

PUBLISHED WORKS & ACCESSORIES

SUBMISSIONS

 

  • Industrial Production Chips – Custom made replacement poker chip money for Axis and Allies (and similar) games.
  • A&A Flight Stands – Custom metal flight stands for Axis and Allies (and similar) games in 25mm and 35mm heights.
  • Threat Level Dice – Custom D6 designed for use with increasing “threat level” of the unit/item it is being rolled for.

We are NOT CURRENTLY accepting submissions.

If you feel your game might be a good fit for our company we would like to hear from you!

Please send all submissions or other inquiries to submissionsatiwillnevergrowup and we will contact you as soon as possible (typically within 4 weeks for game submissions, 24 hours for general inquiries)

“If you’re not open to criticism, then the only fan of your game will be you.”

We are not interested in; Role playing games, Sports games, Collectible games (of any type – especially CCG’s – no way, move along), “Party games”, Dexterity games, Word games, strictly “educational” games or variants on classic games.

We are also not interested in games requiring Intellectual Property (IP) that you don’t already own the rights to or games that have already been published elsewhere or previously funded (or is currently live) on Kickstarter.

We prefer games that have not yet been  listed on Board Game Geek and have not yet been web published (Print and Play, digital or otherwise), but if the game is exceptionally interesting to us we’re more willing to look past that.

WHAT and WHEN to SUBMIT A GAME FOR CONSIDERATION

Before you go any further, if your design is not at the point that you could (if asked) send us a functioning, playable prototype the day after we request it, get it there first!

We want functionally finished, tested designs, not just ideas. If all you have is a rough idea, get to work and finish it up first! It doesn’t have to be pretty or professionally crafted, just functional.

When you’re ready, you should email us a proposal with the subject line “Game Design Submission – GAME NAME”. Your proposal should briefly describe your game (a sell sheet is optimal but not required), and MUST include the complete rules for your game.

If you have a photo of a prototype, mid game perhaps, that would be extremely helpful too! It’s always better if we can picture what’s going on in the rules.

If you’re really ambitious you could send us a video, including a little bit of the game play itself, but keep it brief yet informative.

The submission must include (in English):

  • Number of players (min/max/suggested)
  • Average Game Length (based on play test times)
  • Suggested minimum age
  • Proposed Components list
  • Goal of the game – How to win and/or lose
  • Complete game play rules

Once we have received this information, we will read through and get a feel for your game to see if it is a good fit for us. This process can take several weeks but we will get back to you with an answer as soon as possible. At that point, if we’re interested, we’ll let you know what the next steps will be.

If you are also making a submission to other publishers, courtesy would dictate you let us know. We won’t hold it against you!

DO NOT SEND US A PROTOTYPE UNLESS WE ASK FOR ONE!

If we’re interested in publishing your game after we review your prototype, we will offer you a contract that includes a time frame for publishing before rights will revert to you, ongoing royalties and complimentary copies of the game when it gets published and may include an advance on royalties.

If we’re not interested, we will let you know and send your prototype back to you at our expense.

Regarding Protection, Copyright, Patenting, NDA’s etc.

There is no defined law to protect your ideas from being copied but the small size of the market and relatively small economic implications make it improbable. Besides our honesty, of course, we could already have dozens of games being developed at any given time and simply don’t have the time or energy to ‘steal’ your idea. The largest part of the work is in developing, testing, applying art and graphic design, marketing and publishing. Ideas alone are a dime a dozen.

If you’re expecting a Non Disclosure Agreement (NDA), then don’t even bother; we’re not interested. We WANT you, and everyone who works on or sees your game, to be excited and willing to talk about it to anyone and everyone, and their dog!