This expansion pack arrives to swell the forces of the Galactic Empire with the first ship of an entirely new class—huge ships. The pre-painted, beautifully sculpted Super Star Destroyer miniature within this expansion is the largest miniature yet created by Fantasy Flight Games, measuring over 24 inches from tip to tip.
Of course, such a huge miniature serves as a stunning reminder of Imperial might on the battlefield—and it’s also a fully functional warship that you can add to your Imperial fleets. With four unique ship sheets, an assortment of tokens, and twenty-four upgrade cards, including iconic commanders like Admiral Piett and Emperor Palpatine, any rival fleet will tremble to face the might of your onslaught.
Look for the Super Star Destroyer Expansion Pack (SWM20) early in the first quarter of 2019, and pre-order your copy at your local retailer or online through Fantasy Flight Games
The massive space battles of the Star Wars saga are one of the most iconic pieces of the series and the Galactic Civil War. From the opening shots of the Tantive IV fleeing from a massive Star Destroyer to the ground-shaking battle above Scarif in Rogue One, these conflicts and the capital ships that define them are thrilling moments. Now, you’re about to have two more monstrous capital ships, crewed by thousands, that you can bring to the space battles on your table in Star Wars: Armada.
Even more than growing the Imperial and Rebel fleets with new capital ships, the two new expansion packs of Star Wars: Armada Wave VII are focused on their commanders. Grand Admiral Thrawn and Admiral Raddus define their expansions as much as any capital ship or fighter squadron, and with these new commanders added to the ships, cards and tokens in these expansion packs, you can be certain that your interstellar battles will never be the same..
Imperial players gain a medium-base ship that elevates their squadron game to new heights, making it easier than ever to wipe out Rebel fighters with your TIE swarms. More than this, the Quasar Fire-class cruiser-carrier even makes it possible for your TIE swarms to chew through your opponents’ ships’ defenses, leaving them completely vulnerable to the thunderous volleys of lasers and missiles unleashed by your Star Destroyers. And the ship itself is no slouch either; it can even equip and discard a set of Disposable Capacitors to surprise opponents with heavy volleys of red and blue dice from long range.
When the battles of Star Wars™: Armada start getting heated, shields begin to fail, and hulls creak and groan under the strain of repeated battering. It’s at times like these that a fleet admiral’s cunning may prove the difference between victory and a resounding defeat…
Fantasy Flight Games is proud to announce the sixth wave of Armada expansions!
Light on ships, but heavy on new ideas, Armada Wave VI features two expansions—the Imperial Light Carrier Expansion Pack and the Hammerhead Corvettes Expansion Pack. Inspired by Star Wars Rebels and Rogue One, the expansions give us three new ships—one Quasar Fire-class cruiser-carrier and two Hammerhead corvettes. While these are solid ships, they are by no means the biggest and baddest battleships you’ll find in the Star Wars galaxy, but if you overlook the threats they pose? You do so at your peril.
Easily portable and made from slip-resistant natural rubber, these 3’ by 3’ playmats immerse you more deeply in your Star Wars battles and raise their stakes to all-new heights. When you enage the enemy atop your Battle of Hothor Starkiller Base game mat, you’re not just moving miniatures and rolling dice—you’re battling for the fate of the galaxy at one of its most storied locations.
Use one of these game mats to enhance the squad-based dogfights of X-Wing™ in Standard Play, or place any two of our Star Wars™ Game Mats side-by-side to evoke the vastness and wonder of space as you conduct the large-scale battles of X-Wing Epic Play or Star Wars™: Armada.
The Galactic Empire is always after new and better ways to take care of the Rebel scum running around the galaxy. As such they are previewing the Imperial Light Cruiser expansion pack for Star Wars: Armada.
The Galactic Empire governs countless star systems, worlds, and citizens, so its ranking officials cannot be bothered to tend to the minutiae of its every interest. Instead, they rely upon a bureaucracy built of necessity, one in which responsibilities are delegated from the likes of Emperor Palpatine, Darth Vader, and Grand Moff Tarkin down to lower Moffs, regional Governors, and local Ministers.
Accordingly, when a ranking official like Grand Moff Tarkin finds himself forced to deal with the failures of his subordinates, the response is almost always swift, authoritative, and decisive. Responsibilities may be reallocated. Resources will be assigned as needed. Heads may roll. And if the matter is military, troops and vessels will be deployed as necessary.
To deal with Rebel insurgence in the Outer Rim, the Empire’s military deployment would frequently include one or more Arquitens-class cruisers. Featured in the Imperial Light Cruiser Expansion Pack for Star Wars™: Armada, these versatile ships are smaller than the Star Destroyers the Empire reserves for its most urgent concerns, but they present a considerable threat, nonetheless, due to their speed, responsiveness, and the firepower they command with their quad lasers and turbolasers.
Fantasy Flight Games is proud to announce the upcoming release of The Corellian Conflict, an epic Star Wars™: Armada campaign expansion for two to six players!
The Galactic Civil War was not won in a single battle. The epic conflict at the heart of Star Wars saw countless skirmishes, waged in hundreds of systems and over thousands of planets. Even the ancient Core Worlds were touched by the spark of rebellion.
Soon, with The Corellian Conflict, you and your friends will be able to wage strategic battles for key hyperlane routes, seize vital shipyards, establish new bases, and decide the fate of the Corellian Sector. Working as teams, you will take sides with the Galactic Empire or Rebel Alliance, then meet your foes in battle for control of vital worlds. New campaign rules guarantee that your battles have long-term consequences, and the experience you gain from your victories may prove invaluable toward the success of your overall campaign.
Finally, The Corellian Conflict introduces new objectives and squadron cards for use both in your campaign and in standard play. The expansion’s twelve objectives introduce new challenges and paths to victory. And its sixteen new squadron cards add greater variety to the squadrons from your Core Set, Rebel Fighter Squadrons Expansion Pack, and Imperial Fighter Squadrons Pack, allowing you to field them as some of the most legendary pilots and squadrons from the Galactic Civil War!
The second wave of expansions for Star Wars: Armada is now available from Fantasy Flight Games
The five expansions packs from Armada Wave II introduce the game’s first large-base ships, the Imperial-class Star Destroyer and MC80 Mon Calamari star cruiser. These massive warships are bigger and more brutal than anything yet to enter the game, and they are bound to form the backbone and high command of many opposing fleets.
Meanwhile, a handful of new Rogue squadrons are likely to reshape your fighter battles with their ability to move and attack in the squadron phase, independent of the squadron command, and the Raider-class corvette and MC30c frigate arrive as versatile, small-base ships that give you more reason than ever to diversify your ships and tailor your fleet to your overall strategy.