February 19th, 2016
Fated Minions of the Source is the second sourcebook for Part-Time Gods of Fate and reveals the mysteries of this elusive entity, as well as the many monsters and creatures who revere or detest its very existence.
What is it like to be a monster? The Source is sometimes regarded as a fairy tale, some kind of bogeyman figure created to scare young gods into falling in line. The Outsiders know the truth however… the Source is returning and bringing the Coming Storm with it
- Information on the Outsiders’ various cultures, extensive communities and the ways they go to war.
- Details on the Source and how to create a Source to fit your story.
- Several new Outsiders and Relics, including Manticores, Black-Eyed Children and the mighty Sphinx.
- Three New Theologies to add to your Part-Time Gods game, all involving Outsiders directly.
- New Adventure Included!
December 16th, 2015
Surviving as a god is tough, and no one can last without the best tools available. The right followers can enhance your way of life and your power base. Possessing a powerful artifact can help to show your strength. Reinforcing your territory makes sure other gods know where the line in the sand is drawn.
Divine Instruments of Fate expands on the most vital of these tools at a god’s disposal: Worshippers, Territory and Relics.
This sourcebook was originally written for Part-Time Gods, but it has since been adapted to the Fate system
This book includes:
- Rules for a more intimate approach to worshippers and their effect on a god. Also, rules for making and playing as Champions or God-Killers from among your flock.
- New info on how divine territory is collected, distributed and fought by in the daily struggle between gods for power. Includes new Divine Improvements, like
- Temples, Shrines and Sanctums.
- New options for starting Relics, as well as rules for how modern gods can become a Relic Crafter themselves. Also includes rules on relics that house the souls of the old gods, the Soulbound.
- Three new Theologies for your gods to follow
- Updated information on Milestones
- New Adventure Included!
June 5th, 2015
Myst, one of the best-selling video games of all time, has found its way to the tabletop arena. With a license from Cyan, InkWorks Productions has published Unwritten: Adventures in the Ages of Myst and Beyond. It’s a pen-and-paper roleplaying game employing the Fate rule system.
With Unwritten, play can take place in either historical or modern D’ni but its focus will be on the journey of exploration and discovery.
Unwritten is available from DriveThruRPG in print for $20 or as a PDF pay-what-you-want.
November 28th, 2013
Starbright has released a new Steampunk-themed RPG book for the Fate system.
Work has just been completed on the latest addition to the Starbright stable of Role-Playing Game titles, and this time the spotlight has fallen on steampunk. The game is even called Steampunk powered by FATE, just so there’s no confusion. This is a steampunk setting for Fate Core, with the FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate Core rules and a steampunk setting in one integrated package.
Steampunk powered by Fate is set on an alternative Earth in the future where technology has not changed much from that of Victorian times, but has become much more advanced. Humanity has made the jump off planet, but only as far as Mars. It’s a dangerous world, full of guttersnipes, clockwork robots, dirigibles, Martians and gas masks.
This distinctive background, with a gritty, steampunk feel, integrates beautifully with the Fate rules to create an intense future world of adventure where the GM’s and players’ imaginations can run wild.
This PDF includes everything needed to start playing, with character creation rules, maps of Imperial territories on Earth and Mars, gear, and vehicles.
November 6th, 2013
Starbright adds another setting for your fantasy RPGs with the release of Realms for the Fate gaming system.
This is a big fantasy setting for FATE, with the core FATE rules baked right in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and a fantasy setting in one integrated package.
October 12th, 2013
Starbright has released their Cyber-Fate RPG using the Fate Core Rules.
A cyberpunk setting for FATE, with the core FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and a cyberpunk setting in one integrated package.
September 28th, 2013
Starbright released their new Extreme Future RPG book that uses the Fate Core rules set.
The new version of Fate has changed their open license to make it friendlier to game designers who want to base their game on Fate. This change has made it possible to create a Fate version of the rules for Extreme Future.
Extreme Future (Fate Edition) takes the popular Fate rules and pairs them with the Extreme Future setting to create a Sci-Fi role-playing game with award winning rules. Everything needed to play is contained in the pdf. It is available on RPGDriveThru.