Tag Archives: for the greater good

For The Greater Good Mythos Pack Available Now for Arkham Horror TCG

Jan 7, 2019

Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery. Your search began at the forsaken Witch-House that left you a little worse for wear, and now your night at Hangman’s Hill has left you weakened in spirit and resolve. You must go back to the beginning, to your first lead—the Silver Twilight Lodge.

Fantasy Flight Games is pleased to announce For The Greater Good, the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or from Fantasy Flight Games!

What secrets are the Order of the Silver Twilight guarding within the walls of their manor? Will you trust them to tell the truth should you ask, or will you slip past their defenses to discover the answers you seek? Steel your resolve, enter the sanctum, and bring an end to the terrors that threaten Arkham!

Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings and worse, several more people have disappeared. You need help. How your adventure in For the Greater Good begins will depend on the choices that you have made earlier in your campaign. Do you believe you can trust the elite members of the Lodge, or are you suspicious of their intentions? They may be able to help you piece together the evidence you’ve collected, but if they have something to hide, you may be better off sneaking into the Lodge’s manor in French Hill to learn what they are plotting.

Before you step into the halls of the Silver Twilight Lodge, For the Greater Good instructs your team to set aside one skull, cultist, tablet, and elder god token. These won’t be added to the chaos bag during the scenario—rather, they will act as keys which you may recover throughout your investigation. Keys can enter play in several ways. You may acquire them by clearing the clues from a certain location, taking them from a defeated enemy, or even more esoteric effects. Once you take control of one of these treasured keys, you must take care to either unlock its sealed door or bring it to the rest of your team… as if you control a key when you are eliminated, you’ll drop it at your location where anyone may find it. If you’re growing weak and wish to prevent this from coming to pass, you may use an action to give control of your key to any other investigator at your location.

8th Expansion released for Call of Cthulhu: The Card Game – For the Greater Good

October 5th, 2014

Fantasy Flight Games announce the release of For the Greater Good, the eighth deluxe expansion for Call of Cthulhu: The Card Game!

The world of Call of Cthulhu: The Card Game is full of strange and horrifying creatures, many of which are both evil and powerful in measures beyond human comprehension. Some of these lurk in other dimensions, just beyond the boundaries between our realm and theirs, waiting for any opportunity to enter our world and wreak havoc. Others walk among us, disguised and evil, carefully targeting prey and sacrifices to forward their dark masters’ hideous intents.

Still, the vast bulk of humanity knows nothing of these entities, nor of the sinister cults that spring up around them. Instead, they live in blissful ignorance, shielded by the efforts of a handful of government agents and holy orders who have dedicated themselves to rooting out these evils and purging them. For their constant vigilance, these heroic individuals seek no recognition. They won’t even risk drawing attention to their struggles because to do so would be to expose human civilization to the maddening realization that we are threatened on all sides in a universe that doesn’t care. Thus, they commit themselves to their thankless task, placing themselves forever in harm’s way, all For the Greater Good.

With 165 new cards (three copies each of fifty-five different cards), For the Greater Good lends new strength to the Agency, its Investigators, Government officials, and secret Hunters. You’ll find a host of new characters, new synergies between Agency subtypes, new gear, and powerful effects designed to renew the authority of law and order in a world tormented by burgeoning chaos. Moreover, as your Agency characters pursue their leads to all ends of the earth, you’ll uncover several new conspiracies, each of which, if investigated, may help you safeguard humanity’s future.