Tag Archives: loot

HARP Loot available Now!

November 21st, 2016

HARP Loot – continue your journey on the new road to High Adventure.

Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around? This book has all the answers.

Can’t lay your hands on the loot you need? No Problem—just make it. Loot explores the myriad ways of creating the magic items so near and dear to our hearts.

The book includes, but is not limited to, rules for:

  • Item Enchantment
  • Artifacts
  • Intelligent Items
  • Potions
  • Talismans
  • Magical Runes

Drawing upon years of actual play from the fan base, HARP Loot is an enhanced version of the original HARP supplement published in 2005.

Designer Blog – New and Updated Loot Items!

Designer Blog – #IntoTheBlack

New and Updated Loot Items!

Loot – It’s what Pirates crave, right?

Most of the personal missions require some particular combination or set of loot items. Some of the primary missions require them as well. Then there is the good ol’, generally useful loot like weapons, armor and single use items that help you get out of a sticky situation.

Until now, getting that loot that you NEEDED was, at times, extremely difficult. There was a limited amount of loot available per room, and once it was gone, there was no reason to return to that part of the ship, ever! Getting what you needed from the loot deck meant looting non-stop to drill down through the deck to find what you need; assuming nobody else discarded what you needed (effectively removing it from the game and destroying your chances of getting a win)!

Some MAJOR looting changes have been made that fix these issues while still keeping some of the luck of the draw involved (because really, you’re not always going to be guaranteed to find what you want, when you want it – that’s an unrealistic expectation, right?).

  1. Loot available in rooms : Assuming a room has loot available, there is now NO LIMIT to the amount of loot you can find (outside of the limitations of the loot decks of course)!
    • Loot til your hearts content – Each time you search successfully you can draw three loot cards and keep one, returning the rest to the bottom of the deck
    • Beware – The longer you stay in a room, the more likely you’ll be discovered by enemies! Each turn you spend in a room (beyond your first turn there) you risk enemies arriving!
    • Some rooms have limitations on what you can find – When this is the case, it will be clearly defined on the room tile
  2. Loot Deck Separation : There used to be ONE loot deck. Finding what you wanted was pure chance and incredibly unsatisfying.
    • The loot deck has now been divided into two decks : Gear and Valuables
    • In the Gear deck you will find helpful items like weapons, upgrades, armor, explosives, stim packs and more
    • In the Valuables deck you will find gemstones, trinkets, stim packs (yes, they’re in both decks), food and fuel

In addition to this, a couple of the characters have the special ability to take TWO loot cards on a successful search instead of just one. You can also spend reputation to take a second card or even to redraw all three cards in the hopes of finding something better!

More choices available to you, but be careful; There is a limit to what your character can carry, and once you’ve discarded an item it is effectively removed the game and potentially destroys another players chances of completing their personal objective!

We’ve also added MORE EXCITING LOOT to the decks!

While there was already a good selection of loot available, even more has been added, while some have been seriously updated!


  • Elegant and Master Crafted : These weapons of a previous, more sophisticated era, provide both form and function. They provide a combat bonus, as any weapon or upgrade does, but also count as Valuables/Collection items towards some of the personal objectives at games end
  • Invisicloak : Technology has advanced over the centuries and the Invisicloak is one of the greatest inventions.. for a pirate! This wearable does not take up a wearable slot on your character (can be equipped in addition to any other wearable item) and allows the player to pass enemies during movement without the requirement to stop immediately and fight!
  • More to be announced!


  • Hyper Rifle : This weapon previously provided a bonus to damage – nice, but nothing exciting, right? Now it allows you to attack from a distance! A major bonus when trying to clear corridors of enemies!
  • AutoTargeting and Explosive Munitions : These items have been designated Weapon Upgrades instead of Weapons. You can now equip these upgrades to an existing weapon card in order to add even more bonuses, and it doesn’t take up a weapons slot on your character!
  • Melee Weapons : Some weapons have been designated as Melee. These weapons cannot have any of the weapons upgrades added to them, but do provide decent bonuses of their own!
  • Many more updates have been made as well for balance and to coincide with the other updates that have been made to the game over the past couple of months.

We hope you are as excited as we are to see these new and updated systems come into place and to see Into the Black hit a gaming table near you!

As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19