June 29, 2019
A chance discovery on Paradiso leads to the uncovering of a VoodooTech smuggling ring, with the clues leading to an intelligence agency or corporation. Follow the rabbit hole, follow the money, and the trail of breadcrumbs may soon provide clues to a plot that could put the whole Human Sphere at risk.
Cost of Greed is a mini campaign of five non-linear adventures that provide the characters with a chance to meet, work alongside, and challenge the key characters from Corvus Belli’s Dire Foes Missions packs 1-5.
First Domino: Follow the trail of a smuggling ring trafficking VoodooTech from Paradiso to the crowded streets of Yinquan. Will the tight-lipped Yanjing be involved or perhaps the shady MagnaObra corporation?
Ice and Fire: Seeking clues to the architect and purpose of the smuggling ring, the characters need to embrace the icy cold of Svarthelma to find the answers they seek.
Quantronic Noise: A hacking cell operating from an enclave on Bakunin are a key factor in the operation. Their ability to manipulate the characters’ patinas, however, may flip the Wilderness of Mirrors on its head, creating enemies of both civilians and former friends.
Hot Sands: Chasing an exec for the intel she’s hiding will lead the characters into a fight to survive on the Silk Road, but her enemies could prove more overwhelming than they bargained for.
The Black Box: With the war on Paradiso itself under threat, and the safety of the Human Sphere at stake, infiltrating the operational centre of the cabal responsible could turn disaster into victory.
Mar 12, 2019
The Fallout: Wasteland Warfare roleplaying game expansion will build on the narrative wargame? experience of the tabletop miniatures game, and will include new rules for character creation, creating adventures in the wasteland, and more.
The Roleplaying Game Expansion will let players take the popular narrative experience of the Fallout: Wasteland Warfare miniatures game even further, by expanding their collection. Alternatively, it can be played as a standalone product using free downloadable cards and a set of the Fallout: Wasteland Warfare dice available from all good gaming stores.
- Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfareminiatures game.
- Full rules for character creation, archetypes and original player ideas alongside existing characters from theFallout universe.
- Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!
- Interact with familiar characters and creatures drawn from the world of Fallout.
- Background on the locations and factions that players can encounter.
- Three free adventures in a linked campaign or for use as one-shot missions to support Gamemasters
- Guidance for players to build their settlement as a base of operations
- Advice and tools to help gamemasters create and run exciting new adventures in the Fallout universe.
Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create their own unique characters, use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.
Modiphius are developing two unique tabletop roleplaying game products based on the Fallout® videogame franchise. The first expanding on the narrative wargame experience of Fallout: Wasteland Warfare, their licensed tabletop miniatures game, while a second more traditional tabletop RPG will follow using the company’s 2d20 System (as seen in Mutant Chronicles, Infinity, Conan, Star Trek Adventures, and John Carter of Mars) in 2020.
Mar 7, 2019
Modiphius are pleased to announce the release of a raft of new John Carter products including the John Carter Collector’s Slipcase set, several complete miniature sets featuring the heroes and villains Barsoom, as well as three custom dice sets, to power your adventures of heroism and romance on the dying red planet!
The Slipcase Collector’s Set, miniature sets and individual minis are now all available as part of the John Carter of Mars Collection on Modiphius.net.
May 12, 2018
The alien and fascinating world of Mercury awaits you with Space 1889: Mercury released by Modiphius.
Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong the previous assumptions about the planet had been.
Because even if the one side of Mercury is dominated by vast hot deserts with lakes filled with molten metals and the other side is a seemingly lifeless waste with its giant glaciers of ice and ammonia, there is still a small strip of land between these two extremes that thrives with life. This zone where the cold and hot sides meet always stays in the same twilight and at the same temperature—this is the realm of the mighty World River, which spans the whole planet and is a lifeline for the primeval fauna and flora on both river banks.
While the few human settlements and bases were all established along the World River, the main focus of the great powers and trading companies remains on the hostile areas of Mercury—because that is where the true riches of the innermost planet of the Solar System lie. Lakes of molten metal await their exploitation on the Hot Side, if only there were a way to mine them. Frozen gases on the Dark Side also promise great profits, despite all risks to life and limb. It is no wonder then that it’s not just scientists that come to Mercury, but also salesmen and prospectors, just as some inventors try to construct machines that would function in environments more life-threatening and hostile than anything known on Earth.
This supplement describes everything you need to know to have thrilling adventures on Mercury. Detailed descriptions of the three very different regions, information on inhabitants and visitors of Mercury, interesting locations, or alien (and not always animal) life—this sourcebook offers you a comprehensive survey of the planet.
To help you dive into this exciting world more easily, this book also includes an adventure concerning a race along the World River which lets you and your players explore large parts of Mercury during its course.
May 3, 2018
White Wolf Entertainment and distributor Modiphius are sinking their fangs into the celebrations with the official launch of pre-orders for Vampire: The Masquerade Fifth Edition! V5 boldly moves this undying roleplaying series into the 21st century.
Vampire: The Masquerade V5 features a new set of modern rules and continues the dark and sexy tale started with the original 1991 Vampire: The Masquerade. Rooted in the exploration of evil and morality, the Vampire series challenges players to confront or channel their inner monster and exploit the weaknesses of society to satiate their own hunger for power — and thirst for blood. This new edition honors the deep, enthralling lore of the original while advancing the metaplot from where it last left off and redesigns the rules for a new era.
The long-anticipated V5 launch will feature three main full-color hardback books, starting with the V5 corebook shipping in August. The Anarch and Camarilla source books will release later this Fall. Pre-order options include a high-quality slipcase, a Collector’s Edition of the corebook and bundles including the V5 dice set, V5 storyteller screen and V5 notebook.
Nov 15, 2017
Modiphius is expanding the world of Mindjammer with two new books.
The first is the Core Worlds book, which provides the information needed about the Commonality Core and the other is the Mindjammer Companion which takes you to the Outremer subsector.
The Core Worlds Sourcebook details a vast sector of Commonality Space for your Mindjammer games. Focussing for the first time on the ancient, decadent, and sophisticated heart of the Commonality, it provides you with deep background and material to explore this fascinating region. Play Fringe Worlders experiencing the strangeness of the Core first-hand, or Core Worlders, sure of their superiority, until they leave their homes and are found wanting. Play planetary sentiences ruling whole worlds, ancient dynasties with plans crossing millennia, illegal xenomorphs fighting oppression and neglect in the forbidden substrates beneath the towering arcologies. Push the boundaries of transhuman science-fiction gaming—explore what it means to be human itself. A bright, bizarre, and thought-provoking milieu for your Mindjammer games!
In The Mindjammer Companion, welcome to the turbulent worlds of the Outremer subsector, out on the Commonality frontier. It’s the heart of the Rim Sector, a spectacular, violent place of feuding polities in the no-man’s land between the Commonality and the Venu Empire. In the aftermath of war, everything is up for grabs: Successor States rise and fall, the new xenomorph Sentient Alliance flexes its muscles, and the Commonality and the nefarious Venu jostle for position, knowing that war could break out again at any moment.
Nov 5, 2017
Modiphius has released a new pre-made adventure for Achtung! Cthulhu titled Zero Point – Code of Honour.
Istanbul in 1942 is a neutral city, packed with spies. Everyone’s here – the Nazis, the Soviets, the Brits and the Yanks, the Japanese and a host of other nations, all waging a deadly war of wits against a backdrop of cocktail bars and polite smiles. From the infamous Snake Pit in the Park Hotel, to the jazz clubs and fashionable restaurants of Istiklal Avenue, to the warrens of alleys around the spires and mosques of Fatih and Sultanahmet, it’s a city in ferment. While Turkey desperately tries to stay out of the war, the Führer’s armies mass less than a hundred miles away.
But that’s not all. Something even more terrifying is going on beneath the ancient streets of the Sublime Porte. Meddling forces have unearthed an ancient treasure, setting in motion plans centuries old which threaten to change the course of the whole war – and even the world!
Code of Honour: Zero Point 1942 is a multi-session Achtung Cthulhu adventure with a difference. It features:
- descriptions and personalities of Istanbul in 1942
- a detailed map of wartime Istanbul
- rules for tradecraft and spying
- secrets and mysteries of Istanbul, including new grimoires
- a multi-session adventure of lethal conspiracy
Can you fathom the mystery of Code of Honour, and win this deadly battle in the secret war?
August 2, 2017
Explore a Brand New World of Transhuman Sci-Fi Roleplaying For Your TRAVELLER™ Game!
The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game! This brand new 384-page hardback book includes:
* full rules for starships, organisations, and culture operations;
* detailed character cultures, genotypes, and new careers-play a sentient starship!
* new and innovative systems for describing planets, star systems, and alien life;
* deep setting material on the New Commonality of Humankind;
* rules for the Mindscape and virtual worlds;
* starmaps and planet descriptions, histories and background.
THE FAR HAVENS is a campaign pack supplement for your Mindjammer game, providing rich setting detail for an exotic polity far beyond the Commonality frontier, above the galactic plane, which fiercely resists the inexorable advance of the event horizon probes. Join the Licensed Free Agents and the New Traders: explore this perilous frontier, and fight the machinations of the Commodus sentience and the rise of ancient powers…
In the last centuries of the Fifth Cycliad, a great malaise fell on the lands of humankind… It is the far future. Our civilisation, and its glorious technological future, is gone. Only rusted ruins and tunnels beneath the ancient cities hint at what once was. In the Chronomancer’s Tower, a young apprentice stumbles upon a secret which will change the world; an ancient evil, little more than a fairy tale to frighten children, is real, and threatening to return. But is everything what it seems? Wheels turn within wheels, and political machinations wrought by selfish men and women bring the world to the brink of devastation. Can Iago and his unlikely allies unravel the knot in time, and fathom the mystery of… the Worm Within?