April 10, 2019
Dungeon Nights is a adventure roleplaying game for those who like an old school romp with some new ideas. Characters are made with races, classes and cultures – with the baked in setting of Avanor as its background. Cultures allow for further customisation, ensuring that not everyone from the same race is the same. A bronzed Vennan Dwarf with an appetite for seafaring adventure is a world away from the bear-riding Frigos Dwarf of ice and snow.
Journey the World
Travelling in Dungeon Nights is made more interesting with Journey Tags, which offer the GM a modular way to create dangerous adventures in the wild. Each Journey Tag has a different effect for players to contend with, allowing the GM to narrate a fantastic journey with all the excitement of a dungeon crawl.
Everything you Need to Play
This book has everything you need to start your adventures in Avanor, with a bestiary, spells, prayers and an easy-to-use combat system that will be familiar to anyone who has ever rolled a d20.
Compatible with other OSR Adventures
Dungeon Nights can be plugged into many other OSR systems, allowing GMs to run adventures from all kinds of games, including the original Basic and Expert games.
Jan 15, 2018
John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game.
Modiphius have created it under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. They’ve also had guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity.
Using a pulp-action inspired narrative variant of Modiphius’ 2d20 system, Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across the wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris or the fearsome Thark warrior Tars Tarkas – or create your own new heroes from a wide variety of options.
Nov 14, 2017
English Eerie is a storytelling game for one player about horror in rural England.
The game takes inspiration from folklore, along with the works of M.R. James, Arthur Machen and Algernon Blackwood to help players tell their own haunted tales of the English countryside.
The game is designed to be played over one or a series of dark evenings by the flicker of candlelight. The player, you, will need a journal, a pen, a ten-sided die (d10), a set of tokens in two colours (beads etc) and a deck of playing cards.
The aim of English Eerie is to tell your own tale of rural horror through entries in your journal – just as many protagonists do in horror literature. The card deck will be the engine that drives your story, presenting scenes for you to flesh out and for your character to overcome – all of which is recorded in physical journal entries. As time goes on tension rises and the horror is ramped up until the climactic end scene. There are several scenarios at the end of this book that offer you an inspirational framework to build a terrifying tale. You can choose to play the game in a single sitting or to draw out the experience over a series of nights.
This book contains five spine-chilling scenarios to inspire your tales of terror:
The Beast on the Moor
The Lost River
A Rattle of Chains
For those who want a group game, the Campfire rules offer suggestions for playing English Eerie with friends.
April 2nd, 2017
After three consecutive successful campaigns, Burning Games returns to Kickstarter to fund the latest entry in the FAITH – The Sci-Fi RPG Universe: a 300 page long hardbound Core Book that will greatly expand the lore and mechanics of the game.
The Book, acting as a compendium of the rules and setting of FAITH, will feature 225 pages of backstory with intricately detailed accounts of the species, planets and people that inhabit this universe, and 75 pages of mechanics that will expand the character creation system and introduce vehicle piloting and miniature gameplay mechanics.
The Book comes along two decks (of 54 cards each) that depict NPCs and pieces of equipment that players will find in their adventures. Additionally, players will be able to secure the latest edition of the FAITH player deck, a custom poker deck with beautiful illustrations that is at the core of the game’s card based mechanic (known as RPC Engine).
The campaign also introduces a full range of miniatures based on characters from FAITH. Created in high quality resin, these 33mm figures will be exquisitely crafted by Big Child Studios, one of the leading mini manufacturers.
This Kickstarter is intended for avid roleplayers who enjoy complex and gritty settings. No previous experience in FAITH is required: the Kickstarter campaign includes everything players need to thrive in this universe.
FAITH won the Silver ENnie for Best Free Content last year and has achieved four Golden Geek Nominations including Best RPG (2016 runner up), Best Art and Best Supplement.
April 5th, 2016
The builders of the Great Labyrinth are unknown, but the forbidding structure has stood for centuries, birthing dozens of legends, tales and stories. People say that the centre hides a great treasure, others a fearsome beast, others that it has no centre. Over the years various groups have used the Labyrinth for their own purposes. Lord Vantarg would send prisoners in and take bets on their survival, whilst the Thieves Guild of Heramar tested their initiates by ordering them to retrieve items hidden deep within. Most never returned from the deadly maze!
The Great Labyrinth
is a printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game from Heroic Maps. Use as a standalone gameboard, or combine with any same-scale tileset. The map is 50×50, equivalent to 25 of our standard 10×10 tiles.
Contains a large labyrinth, with winding passages, dead ends and some large rooms. Sinister statues, skulls and bone pits adorn the walls and floors.
250dpi A4 pdf map spread across 50 pages for easy printing.
250dpi full jpeg versions for VTT or poster printing
February 9th, 2015
Tabletop game developer Tim Obermueller Games is crowdfunding his next role playing game project, Task Force H.A.T. (Heroes Against Tyranny), an action movie style game. Getting the funding for publishing and distribution of a game is a major obstacle for getting a game out on the market. Kickstarter.com only allows creators a set number of days to meet their funding goal, or no money changes hands. Obermueller’s game has a 30-day fundraising window. If the funding goal ($1,000 US) isn’t raised by March 3rd, the project will be cancelled.
Obermueller first decided to go commercial with his previous project, The Hunted: A Game of Medieval Magic, Mischief and Mayhem in January 2014. His first Kickstarter project launched in February and was successful at 173% funded after a 30 day funding period on March 20th, making it the first successfully funded gaming project in Nebraska outside of Omaha. It still holds that distinction amongst gaming projects in Nebraska. Obermueller is looking to add another to that list with his latest campaign.
The Hunted’s success caused Obermueller to remain in the gaming business, “Getting The Hunted out into the world was a labor of love, I had a good concept that I felt I should share with as many people as I could. As that project was wrapping up I realized that making games was something that I was passionate about. I had a few ideas and what became Task Force H.A.T. (Heroes Against Tyranny) was the one that I ultimately felt was best.”
Obermueller’s role-playing game Task Force H.A.T. (Heroes Against Tyranny), is meant to be played as if the characters were in an action movie. Each hero has their own special tactics, weapons and abilities to take down the “Big-Bads” of the world.The game is also a satire of action movies with cheesy puns and players are encouraged make cheesy puns during play.
Should the project be successfully funded, Obermueller hopes to have the book published by June of 2015.
February 23rd, 2014
Shades of Vengeance has launched a Kickstarter campaign for Era: The Consortium, their new sci-fi RPG game.
It is the “future” and Earth, the planet where the Consortium was really born, is nothing more than a distant memory. In order to understand the present, I have believed my whole life, you have to understand the past. On this night, the last before I join the true government of the Consortium, I feel a need to gather my lifetime of research on how Humanity reached this stage. All I’ve ever managed to find are small snippets of evidence, and I’ve made my own assumptions from these. Perhaps you’ll find them amusing or perhaps, like me, you’ll detect the ring of truth in the story.
Not much is known of Earth beyond the name – almost all of the records, particularly those around the launch of the Kurmaja, have been lost. What we do know is that for several decades after Humanity first ventured beyond the atmosphere of their biological cradle, they did very little – conducted a few cursory scans of nearby planetary bodies, but little more. It seems safe to assume, given what we know of Humanity, that they were intent on finishing business at home, be that simple politics or old grudges between nations. While the records of the following years pulled from the Kurmaja’s databanks are sketchy and damaged, it seems Humanity pulled themselves together at long last and colonized every planet in their home system.
February 23rd, 2014
Mecha vs. Kaiju is a Fate Core system RPG book that’s up on Kickstarter now.
Mecha vs Kaiju is a FateCore role playing game inspired by Japanese kaiju eiga (monster movies) like Godzilla and Gamera, and anime robots like Gundam and Evangelion. You take the role of a dashing pilot of the Mecha Assault Force, defending Japan against the depredations of the monstrous kaiju. But there is much more to the MvK setting than just slugfest setpieces. Your characters will embroil themselves in a conflict as old as time, against shadowy ninjas, hulking ogres, and immortal oni demons.