Feb 15, 2018
One of the most powerful wizards in the Dungeons & Dragons multiverse shares some of his hard-won knowledge with fans in a new book full of lore and monsters for D&D fifth edition. Mordenkainen’s Tome of Foes is available from Wizards of the Coast everywhere on May 29, but you can pick up a limited alternative cover in game stores on May 18, 2018.
Mordenkainen hails from the City of Greyhawk, but over the eons he has expanded his mastery of the major conflicts in the multiverse. Similar to 2016’s Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes not only contains everything you need to run challenging new monsters at the table with your friends but also provides tons of storytelling information on some of the most contentious relationships in the multiverse. You’ll learn more about the schism between drow and other elves, githyanki and githzerai, and dwarves and duergar, in addition to reading about the incessant Blood War between demons and devils.
Players will love to delve into Mordenkainen’s Tome of Foes to search for story hooks to use with their characters, as well as try out some of the player options for races like tieflings and elves, or maybe an otherworldly githyanki or githzerai. Dungeon Masters looking for inspiration and greater challenges for players who have reached higher levels of play will find much to explore in Tome of Foes.
Nov 26, 2017
Just released by Wizards of the Coast, Explorers of Ixalan is a multiplayer Magic: The Gathering game with a board component.
Play as one one of four rival tribes: Vampires, Pirates, Merfolk, or Dinosaurs, each with a custom card deck. Defend the city against your opponents and claim dominion over Ixalan!
Explore the tile-based map, uncovering bonuses that will swing the tide of battle in your favor! Explorers of Ixalan is a multiplayer free-for-all battle, so don’t let your opponents conquer your site tiles! These map tiles bring the game to different locations across Ixalan each granting unique bonuses. The inner jungles of Ixalan conceal many powerful secrets!
Nov 17, 2017
At PAX Unplugged today, designer Rob Daviau and Wizards of the Coast president Chris Cocks announced the forthcoming release of Betrayal Legacy!
Betrayal: Legacy is a new take on Betrayal at House on the Hill, a 2004 title that Daviau contributed to when he worked full-time for Hasbro. Avalon Hill released a second edition of that game in 2010, with an expansion, Widow’s Walk, in 2016 and a Dungeons & Dragons-themed standalone version, Betrayal at Baldur’s Gate being released in 2017.
Betrayal Legacy is a narrative driven game that combines the concept of exploring a haunted mansion from that first game with the permanency and multi-game storytelling exhibited by Daviau’s Risk Legacy and other legacy games that followed. Betrayal Legacy, which will be released in Q4 0218, consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.
Daviau served as lead designer on Betrayal Legacy, with others contributing elements, designing haunts, and developing the material. He says that while Betrayal at House on the Hill played with a lot of horror movie tropes, Betrayal Legacy is built more around horror stories, with players creating their own story over the course of the game as they encounter roughly one-third of the fifty haunts included. Once you close the final chapter, you’ll have your own unique version of Betrayal Legacy that can be played again.
June 30, 2017
The most celebrated Axis & Allies edition is coming back from Wizards of the Coast/Avalon Hill!
Upon its release nearly a decade ago, the Axis & Allies Anniversary Edition became an instant classic! Now this deluxe board game designed by Larry Harris (the original creator of Axis & Allies), returns with rule book updates and streamlined game play.
With over 650 playing pieces, including the largest board ever created for an A&A game, this beloved board game is a must have for the strategy gamer enthusiast.
- Updated A&A rulebook, with errata and rules clarifications
- 6 country-specific storage boxes (USA, UK, Russia, Germany, Japan, and Italy)
- 2 common storage boxes
- Game board (24 x 46 inches), the largest Axis & Allies board
- Over 650 plastic miniatures, with 4 new sculpts
- Additional components including game dice, tokens, paper bills, and plastic chips
MSRP $100, release date September 22, 2017
January 15th, 2017
What can you do with your Mythic Rare Magic: the Gathering card that was just banned from tournament play? White Wizard Games recommends you send them that no longer valid card to them in exchange for a free copy of Epic Card Game.
When Wizards of the Coast announced a new list of banned and restricted cards from Standard play on January 9th, Rob Dougherty and Darwin Kastle of White Wizard Games — both Magic the Gathering Pro Tour Champions and inductees into the Magic Pro Tour Hall of Fame — decided to offer an exchange deal for two of the rare cards banned from play. Emrakul, the Promised End, a mythic rare card which sold for around $20 was banned for being too “scarily powerful”, facing little resistance and ending games too quickly. “She was the world-ending, all-powerful monster she was in the story, which was too much for Standard,” reads the announcement from Wizards of the Coast. Smuggler’s Copter, a rare card that sold for about $10, was banned because it “shows up in too many decks, diminishing the format’s diversity,” according to WotC.
In an announcement about the promotion, Nathan Davis of White Wizard Games writes, “When your $10 rare gets banned from Standard, that is a bad feeling. When your $20 mythic rare gets banned, that is an even worse feeling.”
Brazilian players who purchased a copy of any of the banned cards between December 10th and January 9th at Bazar de Bagdá, one of Brazil’s largest MtG game stores, may return those cards to the store and be refunded in store credit. Willy Edel, owner of Bazar de Bagdá, is also a Pro Tour Player and in the Magic the Gathering Hall of Fame.
April 4th, 2016
Players can now get their hands on a physical tarroka deck of cards produced by Gale Force Nine. The tarokka deck is a powerful tool for both Madam Eva and for Dungeon Masters running the Curse of Strahd adventure, available now from Wizards of the Coast.
By using the tarokka deck to randomize locations within the adventure, Dungeon Masters can customize each party’s exploration of Barovia, allowing Curse of Strahd to be replayed for years to come.
In the cursed land of Barovia, the people are melancholy, misshapen and grotesque, living in fear of the wolves and other creatures that serve Strahd’s evil will. The only hope for the trapped adventurers is to heed the warnings of a mysterious fortune-teller named Madam Eva. Drawing random cards from her tarroka deck, she directs adventurers to search Strahd’s domain for artifacts and allies to help the master of Castle Ravenloft.
February 19th, 2016
Take a step outside time with Eternal Masters. This exciting set lets you draw on some of the most sought-after cards from throughout the history of Magic—some with new artwork—to enhance your Cube or your favorite Commander, Vintage, and Legacy decks.
Eternal Masters for Magic: The Gathering from Wizards of the Coast is designed to be a unique and enjoyable Draft experience, much like Modern Masters. It will not contain cards from the Reserved List, but it will feature many exciting Eternal staples, including:
January 20th, 2015
Wizards of the Coast have announced Curse of Strahd, a new Dungeons & Dragons adventure set in Castle Ravenloft and the surrounding land of Barovia.
Written in collaboration with Tracy and Laura Hickman, the authors of the original Ravenloft adventure published in 1983, Curse of Strahd pits players against the vampire Strahd von Zarovich. Curse of Strahd will be available to everyone on March 15, 2016.
Heroes from the Forgotten Realms and other D&D worlds can easily be drawn into Strahd’s cursed land. Once there, they must contend with the horrors of Barovia. Its people are melancholy, misshapen and grotesque, living in fear of the wolves and other creatures that serve Strahd’s evil will. The only hope for the trapped adventurers is to heed the warnings of a mysterious fortune-teller named Madam Eva. Drawing random cards from her tarokka deck, she directs adventurers to search Strahd’s domain for artifacts and allies to help the master of Castle Ravenloft. That is, before he orchestrates your demise for his amusement and feasts on your terror.